Concern the topic The Order: 1886 It is very dangerous on the Internet – this is guaranteed to cause a fire in the comments. And the price of the game is supposedly disgusting, and the duration is ridiculous, and the gameplay is unicellular. In most cases, active “critics”, of course, did not play (after all, it is expensive!), but some overheard claims are still fair. The Order it turned out controversial, praise and scold it with the same zeal. How to put a final assessment when you manage to and regularly get amazed and disappointed during the passage?
Another world: 1886
The game begins, as is customary, from the end: the protagonist, Sir Galahad, torment and torture their own. Everyone calls him a traitor and does not regret him at all, and he screams that the only one knows the truth. The scene breaks off at the most intriguing moment, time is faded back, and within the next few hours the player will have to find out how a noble knight has come to such a life.
The action takes place in fake Victorian England. One of the most influential organs in the country is the Order – a pathos medieval society, each member of which is half the immortal James Bond, hung with gadgets and trained to kill people with a monocle.
All members of the order are sitting at a large round table, talking a lot about politics and argue loudly. It is necessary to solve the problems of various kinds: to fight the rebels, to clean the city from werewolves, to interact with the police and take into account the opinion of large trading companies that actively lobby for their interests.
In the basement under the order sits Nikola Tesla, playing the role of local Q. The young man is surprisingly progressive: in 1886, he supplied agents with a branched radio system, automatic machines and devices for hacking electric shields. However, this is not the largest farce, given that the airships fly over the city, with which there is a constant mobile communications in order to bombard the streets aimed if you need to deal with terrorists.
In general, the world The Order – fervent and bright pseudo -historical nonsense. They shoot from grenade launchers here, and the latest weapons with lightning taps the heads of the head. And all this manages to look realistic thanks to the completely amazing study of the city.
Levels are strictly linear, but you do not feel locked at all in them at all. The first few episodes are more like a virtual theater: they beat someone in the dirty gateways, constraints are walking here and there, people sell oranges on the streets, and women serve customers in specific institutions. Any corner of any level, whether it is a dilapidated hospital or a port warehouse, is perfectly thought out and excellently worked out – I would like to compare with The Last of Us. The new generation does its job: the number of objects around is crazy, and they look gorgeous.
Sometimes it seems that the developers of exclusives for the PlayStation are sitting in the same room and hanging each other in the games “Easter”.
Graphics surpasses any expectations. Once every ten minutes you catch yourself thinking that you do not believe your eyes: a picture of such a degree of detail, so accurate and realistic animation can be allowed in cinemas, and no one will leave offended. There are no pre -recorded videos in the game, and the story is built so that the beauty of the scenes is growing. At first – the foggy panoramas of the city, then – a luxurious view of the sunset from the airship, and then – explosions, fires and other joys of life. The frame is constantly full of people, the mentioned guns and grenade launchers beat, and the favorite personnel indicator per second does not sag at all.
I’ll sing you a song about five hours
Two black stripes are included with realistic graphics – from above and below the screen: The Order Trying to provide “cinematic experience” (and at the same time save console resources). The developers are experimenting and want to find their approach to “Game Cinema”.
Shootout in the poor area of the city. Revolutionaries climb from everywhere, the main characters hide behind the columns. While you are worried about self -preservation, a dumb ally is shot exactly in the middle of the street. The player is forced to run up to him: the camera drives away from behind and changes the angle. Heroes exchange a couple of phrases, pick up a friend. Another seamless reversal of the camera-and you need to shoot on the windows on the go, pouring towards some door.
The episode looks and feels great: for a militant, this is an almost perfect alloy of setting and interactivity. Ready At Dawn It is possible to direct the situations so that the rollers and the game are mixed in a solid, single video sequence, without breakdown into separate cat-scenes and elements. Of course, all this is accompanied by a hail QTE.
Large action sections cannot be blamed for something: they are performed classically. All in their places are arrogant opponents who bypass from the flanks and shoot in the back, several types of weapons, good and bad in their own way, and a variety of situations. The player is forced to look for a sniper in the windows, fight with a grenade launcher in narrow corridors, cover friends from the balcony.
Separate missions are stealth, others are a battle with werewolves. By and large, the game process does not contain anything new, but it is implemented decently. And yet The Order manages to thoughtlessly spend all the inherent potential.
In an effort to increase the “cinema” of what is happening, Ready At Dawn made a huge bet on the plot. He is completely Hollywood here: with deaths, betrayals, sudden discoveries. Heroes talk a lot, go in the frame for a long time, argue at a round table. Of course, the player cannot participate
in this. We need to watch. Watch a lot, fifteen minutes of kut-scenes with five-minute interactive inserts. And this is not quite what a person with a gamepad in his hands awaits. The unsuccessful balance of the militant and narrative leads to the fact that over time you begin to yawn.
But the main sin “Order” The fact that the authors, focusing on the plot and devoting a completely ugly amount of time to him, did not make the story interesting. Magic England, excellent design, really pleasant shootouts – all this does not play any role, because Ready At Dawn I decided to give half the game to a boring and unprofitable narrative.
Purely cinematic claims begin here. There is no intrigue, there is nothing that would attract attention. Dialogs are predictable. And most importantly, a huge part of the story seems to be missed. Relations between the characters are developing too quickly, individual episodes seem to disappear altogether.
The situation is aggravated by the fact that the first few chapters are designed in an ideal rhythm: large levels, bright shootings, good dynamics, even narrative – but at a certain moment the brakes break down, and the episodes last not 40 – 60, but 10 – 15 minutes. There are too many rollers, action – too little. All the magic collapses, which at first there really is in the game. And then it doesn’t matter how much you spent there on passage – five hours or eight (I, in fact, eight).
The Order: 1886 – This is an unsuccessful game, which I want to praise and justify. The authors did a tremendous work: the graphics are amazing, the game world is interesting, the style is remembered, the scenery and individual episodes are cut into memory. But everything that is connected with the plot, history and presentation of the material is bad. It is felt that there was not enough time. The Order – This is a luxurious, expensive blockbuster that simply did not work out.
Pros: A striking picture;Great design.
Cons: There are too many cat scenes, there are too few games;History is primitive;You do not have time to play enough.